Entertaiment can involve active participation, such as playing a game or watching a performance; passive consumption, like reading a book or watching television; or the creation of entertainment products, such as music or film. For example, the story of Scheherazade from Persian professional storytelling tradition has inspired orchestral works by Rimsky-Korsakov and Ravel; a film by Pasolini; and innovative video games.
The article explores how a multidisciplinary approach to definicoes of entertaiment may contribute to more solid discussions academically. It aims to generate a set of new definicoes centradas em nocoes de produto, experiencia, cultura e comunicacao. These can be used to build more robust pedagogical discussions of entertaiment and its materialisations.