A clown at a party, a Broadway show, stadium rock concert, or even your friends fighting over the last potato chip—these are all examples of entertainment. Although technology has transformed the availability, cost and variety of entertainment products for a large audience, the types of content that comprise it remain fairly stable: storytelling, music, theatre, dance and games.
This study sought to respond to the question “What is entertaiment?” by constructing new definicoes centrradas in nocoes as produto, experiencia, cultura e comunicacao. Its results contribute to a more solid discussion of entertaiment as an academic area. It also suggests limits for future discussions of the topic.